This is my current best hi alt plane. Powered by Invision Community. 2022 Take-Two Interactive Software, Inc. Use the reaction wheel to hold your attitude slightly nose down as you float down and you can guide yourself like a paraglider. Air Intake) and how fast your aircraft ultimately flies (air resistance/altitude)! When I say ", You know you've nailed it correctly if, when you're in level flight, your. Create an account to follow your favorite communities and start taking part in conversations. Thank you, I was able to reach up to 24km altitude with this design. Typically, I watch my Apoapsis as I boost to the high altitude, and there's enough momentum to coast to the peak before completely running out of fuel. Pretty often, the tail "wiggled" and/or the plane became totally unstable when I fired the rocket boosters. Tutorial: Making the AI fly | BDArmory Wikia | Fandom The longest flight got them down to a little more than half full. Along with rockets, planes are one of KSP's most commonly referenced kinds of vessel, and are a vessel type . The thrust of jets (turbo or otherwise) depends on airspeed: basics deliver more thrust at low speeds, while turbojets only really come into their own when you fly very fast (which also means flying very high, 20km and over). i recently used a single whiplash plane and was able to maintain a stable 21-22k meter altitude. Thankyou all, I now reckon I have a much better understanding of the engines, hopefully that'll translate to better aircraft. Another approach, which I was managing with some success before I figured out jets, is to build a rocket and catapult yourself towards the measurement point. Why not keep the engine for multi-stage rockets? - Space Exploration Press J to jump to the feed. You can go above 20km with the J-404 Panther. I should perhaps start trying out NEAR to get ready of 0.90, though. Steam Workshop::damn wow I'm in career mode (have the turbofan engine) and trying to get some science readings for a mission at a high altitude. and our Arqade is a question and answer site for passionate videogamers on all platforms. So if you want to make a plane go as fast as possible, you want to minimise both angle of attack and angle of incidence necessary to sustain level flight at your target speed and altitude. Should i add a larger wing area for higher lift? GitHub - Boris-Barboris/AtmosphereAutopilot: Plugin for Kerbal Space You are just about at maximum speed and at the same time very close to stall speed. Note that keeping the plane weight low is critical, only carry a very small amount of fuel. 2/3 (KSP 1.11.2) - YouTube I break out the Mk2 parts and Panther engines to build a better jet that can go higher and faster. Subscribe -. Even better, burn a little more, and you can pop out of the atmosphere for a bit and avoid all that nasty drag stuff. Early career high altitude observations question : r/KerbalAcademy If you have an account, sign in now to post with your account. Privacy Policy. All trademarks are property of their respective owners in the US and other countries. Sideslip handling. Using Kolmogorov complexity to measure difficulty of problems? Kerbal Space Program Jool Landing Youtube. Evidence. You can post now and register later. As long a you can fly faster, the lower density at altitude can be compensated for. Due to the lower air pressure at higher altitudes its thrust output decreases accordingly. Plane - Kerbal Space Program Wiki Put a couple of radial mount parachutes just above the com and add a reaction wheel. I would like to know which altitude I have to maintain for my experiments. i dont know what kind of range youre looking for but i would make a significantly smaller plane. Your previous content has been restored. The drag differential is because your long-wing layout is using a bunch of struts, and the reason your delta-wing has a higher ceiling is because it has more wing area to provide lift. KSP Career: Episode 13 - High Altitude Surveys - YouTube It was meant for low altitude flight. Welcome to the forums, ZDW. (Disclaimer: I've never used FAR myself; all of the above is based on my experience with stock aerodynamics. The main body is a fuel tank with a Swivel engine at the end. Or it can supercruise at three times the speed of an equivalent Wheesley jet (with nearly equal fuel efficiency) at 15,000 m altitude. Content titles and body; Content titles only For comparison, the second most maneuverable engine is the CR-7 R.A.P.I.E.R. KSP - High Altitude Aircraft - YouTube Pasted as rich text. From my observations I can say that "Efficiency" is not a good indicator of how well your engine performs. Range with this method is pretty short due to drag. 1.) There are no requirements as far as size or power are concerned, as the AI Pilot is capable of flying pretty much anything - from tiny scout planes to oversized freight craft. This way control surface max deflection can be programmed by an aircraft designer to make . Don't worry about Isp. principle. You can do that by right-clicking the engine and clicking "Toggle Mode." If you upgrade to the panther (or get one on a contract) that engine can get you much higher. Mounting a time-limited rescue mission for kerbal inbound to Kerbin. That's all true, but just read the OP: hypersonic appears to be completely out of the question. KSP - High Altitude Aircraft 16,702 views Jan 22, 2016 172 Dislike Share Save Phoenix Fleet Systems 222 subscribers Have a type of atmospheric craft you'd like to see me experiment with? To reach the initial low Earth orbit of the International Space Stationof 300 km (now 400 km), the delta-v is over six times higher, about 9.4 km/s. All the information you could want to know about science, including the altitudes for each celestial body, and what altitudes a given experiment works on are available at: http://wiki.kerbalspaceprogram.com/wiki/Science. Kerbal Space Program 2 . Upload or insert images from URL. Note that KSP planes get one substantial speed benefit that's much more pronounced than IRL aircraft, due to the freakishly small planet sizes: they're actually flying at a large fraction of orbital velocity. Is it possible to get to an altitude of 16-20km with normal plane engines? Redoing the align environment with a specific formatting, Trying to understand how to get this basic Fourier Series. General Electric F-404 Afterburning Turbofan, Stratus-V Cylindrified Monopropellant Tank, Kerbodyne KR-2L+ "Rhino" Liquid Fuel Engine, LFB KR-1x2 "Twin-Boar" Liquid Fuel Engine, T-1 Toroidal Aerospike "Dart" Liquid Fuel Engine, S1 SRB-KD25k "Kickback" Solid Fuel Booster, IX-6315 "Dawn" Electric Propulsion System, AE-FF1 Airstream Protective Shell (1.25m), AE-FF3 Airstream Protective Shell (3.75m), PB-NUK Radioisotope Thermoelectric Generator, https://wiki.kerbalspaceprogram.com/index.php?title=J-404_%22Panther%22_Afterburning_Turbofan&oldid=95515. When you are surrounded by plenty of air there will of course be no need to suck in air artificially but the higher you get the less dense the air around you becomes and in order to make sure that your engines have enough oxygen to burn the fuel it needs to suck air in forcefully. If you have an account, sign in now to post with your account. Paste as plain text instead, Let me. They always seem to lose power at about 15km, but I'm wondering if there's something I can do to fix that. At the equator, sea level temperatures vary between a nighttime low of 9 C and a daytime high of 15 C. If your using NEAR/FAR, once you get high and fast, kill the engine and glide to save fuel. Jets drop thrust at higher altitude and speed, but also drop . If it's below the cross-hairs, you need a little more AoA. Clear editor. Kerbin | Kerbal Space Program Wiki | Fandom Watch out for your SAS if you're running batteries without a jet for a long time. Been a while since I've flown stock*, but I've heard that, for maximum efficiency, you want one turbojet for every 7.5 tons, and about four ram intakes for each turbojet. The Panther engine can hold 19,000 steady and oscillates around 20,000. Why do small African island nations perform better than African continental nations, considering democracy and human development? Be sure to have enough intakes (I think maximum efficiency in stock is 1 ramjet intake per ~2 tons of plane, though that is aesthetically ridiculous), and if you're still running short of intake air, you can dip down a bit to speed up and get to denser air. You do get certain inertial and lever-arm effects, but those aren't really relevant to 'do I have enough lift to stay up'. Building a High Altitude Jet | Stream pt. 2/3 (KSP 1.11.2) Basically you just need to fiddle with it and try some test flights. Let me share what I know about jet engines, speed, and efficiency. June 3, 2022 . Is there a single-word adjective for "having exceptionally strong moral principles"? Pvt. List of altitude levels? - Forums - Kerbal Space Program Forums I didn't succeed with his design, though; I always ended up having somehow unstable airplanes. Trying to do something without the right part is long and difficult path. http://kerbalspaceprogram.com, Press J to jump to the feed. Also, jets eat fuel at pounds-per-minute -- if you cover twice as much ground in the same time, your plane will be more efficient. The X-37 is operated by the United States Space Force for orbital spaceflight missions intended to demonstrate reusable space technologies. Is it even possible? So Pvt. Thanks for asking this, I've been struggling with the same problem in career mode. . AoA built into the wing relative to the plane body is called the angle of incidence, just to help clear up. Landing On Laythe Moon Of Jool Kerbal Space Program Youtube You may be correct and that 3 engine plane is a lemon. The returns are diminishing so eventually you will hit a ceiling. even stranger is that the surface is textured. If you want to cover your aircraft with loads of intakes, I'm sure you could easily fly above 35km and reach 2000+ m/s velocity. Make sure you've angled your wings up slightly so that you provide enough lift for a 0 angle of attack at top speed. http://www.youtube.com/user/Cruzanak?sub_confirmation=1Quicklinks to topics in this videoJet Engine Concepts: 0:30Air Intakes: 1:13Flameouts: 2:22Control Surfaces: 5:08Flying Tips: 5:57This video will go over everything that you need to know about to design a capable plane that can fly in the thinnest of atmospheres. In the stock atmosphere, the benefits of moving faster outweigh almost everything else. 600+ m/s) and low altitudes (e.g. Yes. This is particularly useful for pairs of engines, since this makes it possible to keep the thrust equal when activating the afterburners. KSP Quick Guides: High Altitude Design and Flying - Stock v.23 Stoober AK 3.32K subscribers Subscribe 21K views 8 years ago This tutorial will cover designing and flying a plane that can soar. I was generally under the impression that basic jets were mostly deadweight on high-performance aircraft: while they are superior for low-speed, low-altitude operations, they become deadweight at hypersonic velocities. lost birth certificate near berlin; ksp high altitude plane. - "In Space High" means your craft is inside the given Sphere of Influence and above the "Space Border" altitude listed in the Celestial Body Multiplier Matrix. If that's all a case of Too Many Words, think of it this way: Suppose you just build a plane the "default" way and don't put any. The Inland Kerbal Space Center itself, being in effect the old Kerbal Space Center from 0.2. You get tons of thrust if you put it into "wet" mode, but you lose fuel efficiency. Please consider starting a new thread rather than reviving this one. So the faster you go the higher you can fly where there is less drag. But maybe your patience? Or you need to put a little bit of angle of incidence in your wings, which will reduce drag since you don't have to pitch the entire plane up, but will be stuck at a fixed angle meaning you'll have to pitch up or down anyway during certain phases of the flight that the plane isn't optimised for. Whiplash is the engine you would want to use on a plane meant to go 20km. Best altitude to fly a plane? - Kerbal Space Program - GameFAQs This works, but it's not optimal. For more information, please see our Since gravity is effectively lower, they don't need as much wing area to maintain altitude-- which, in turn, means less drag, which makes for more efficient flight. 2022 Take-Two Interactive Software, Inc. You cannot paste images directly. EDIT: Essentially, make like an SR-71, if an SR-71 didn't have cooling problems limiting it to Mach 3.4. Display as a link instead, KSP Delta-V Calculator - KSP HOW TO CALCULATE DELTA-V Grichmann's answer has been the most reliable way I've found to complete these missions. Note: Your post will require moderator approval before it will be visible. At sea level, it produces 120 kn thrust, but at 15 km altitude, it only produces 13.7 kn of thrust, barely enough to provide any thrust to climb higher, Long and narrow wing has less surface area to provide lift, and at higher altitude, the atmospher is so thin that the lift generated by long and narrow wings is insufficient for sustainable flight. Here's my example of dealing with the situation. Are you using Stock or NEAR/FAR? As long as the engine gets enough air it will work at proper efficiency. Pasted as rich text. Not only does it conk out at high altitudes, but also it conks out at high speeds, and you need to be able to go fast to fly up high. Thanks for the help! To get there, you're going to want to climb at the fastest rate you can manage to 18-20 km, at which point you should mostly level off and start accelerating horizontally. high-2 A Screenshot of Kerbal Space Program 2022 Take-Two Interactive Software, Inc. A temple in the desert (6 29 47 S 141 40 3 W) known as Tut-Un Jeb-Ahn, although this name can only be seen when a vessel crashes into it. You also need to be going very fast to generate adequate lift at high altitudes and unlike the real U-2, you don't need to fear about overspeeding and destroying the plane. This makes jets built using this engine considerably more maneuverable. Beginner's Guide: Tips and Basics - Kerbal Space Program 2 Wiki Guide - IGN 1 1: The basics 2 2: Setting it up 3 3: First flight 4 4: Finishing touches 1: The basics First of all, you're going to need an airplane. Note that you need to activate the afterburner ("Wet Mode") manually. Paste as plain text instead, ksp high altitude planebad bunny tour 2022 tickets ksp high altitude plane. Using very light "engine rich" planes and "reverse swooping" (building velocity at 10km then gently curving up) you can temporarily get above 20km with Wheesely and Juno. So if you replace the turbos with basic jets, you will have more thrust from the ground up, and your vessel will weigh slightly less. Exorcet's Content - Kerbal Space Program Forums Designing a High Altitude Jet | KSP: Making Space Home I don't have the numbers handy, but you can expect something like 400m/s at 15km. So now to come to an end: from my experience I'd say for a medium sized aircraft it is best to fly between 12-13 km. A destructible memorial to the old Mk. Cheers again fellas. As you found out, it basically konks out at 15km. Either of the two speeds are to be avoided. as a rule of thumb they all lose thrust at higher altitudes and at high velocities. Challenges AoA itself refers to the angle of the wing (or the whole plane if the AoI is 0)relative to the airflow. Note that KSP planes get one substantial speed benefit that's much more pronounced than IRL aircraft, due to the freakishly small planet sizes: they're actually flying at a large fraction of orbital velocity. From my experience using a panther it starts to lose speed after 15-16 kms, a more suitable cruising height is 9-13km. Note: Your post will require moderator approval before it will be visible. Imagine that first plane but with the bubble cockpit and the old style round intakes. They will someday, but they don't now. And it's stock, unfortunately. This means that the only thing that decides wheter your engines run efficient is determined by how much thrust they produce (opt. These are the building blocks of solid spaceplane design!Subscribe! Sustained flight at over 20km requires at a minimum the Panther in Afterburning mode. Strictly speaking this optimisation is unnecessary, but it can win you a bit of range. Will post my results. Why that? 3.) 2.) Air temperatures vary with latitude and time of day. It may work with stock too, I just don't know. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. The most obvious solution is try and optimize your craft for high altitude lift by giving it long wingspan like a U-2 spyplane. The Rapier, for example, works great as a high-altitude engine, precisely because it can go so fast. Alternatively, you can assign the afterburner toggle (labelled "switch mode") to an action group if you wish to activate it with a hotkey. 1 Pod outside the level 3 VAB. surface of jool. The flight time won't be as long, but you'll be able to fly a "plane" above 18km. You'll notice that usually your prograde marker is slightly below your pitch. Please consider starting a new thread rather than reviving this one. Don't rely on the efficiency indicator! Note: Your post will require moderator approval before it will be visible. How do I align things in the following tabular environment? In the game, players direct a nascent space program, staffed and crewed by green humanoid aliens known as "Kerbals". Proceed with caution. Unfortunately I won't be able to test it today, but @SaintWacko's proposal sounds promising. At this point the plane plummets, but as it goes deeper into the atmosphere, it regains pitch authority, and at 10km it's enough to regain control and turn it around for a safe landing. If released at a speed of 700 or more m/s and an altitude of 20 or more km, the satellite will achieve orbit with its second stage mostly full, leaving it with approximately 1600 m/s of delta-V -- enough to achieve lunar or interplanetary orbits and, on small bodies, landings. 4. Planes in Space - The Kerbal Player's Guide [Book] if you just go into the SPH, slap together some parts like Legos, and go-- is to attach them with zero AoA. Designing a High Altitude Jet | KSP: Making Space Home Mike Aben 24.8K subscribers Join Subscribe 85 Share 3.4K views 1 year ago Ep. Just sounds like the engines can't get enough air, in KSP high speed also generates air intake so I'm guessing what is happening is that you have the initial speed to get to altitude but the lack of air at altitude is starving the engine resulting in lower speed which further reduces air intake and it cascades until either the engine shuts down or you return to denser atmosphere at a lower altitude. Aircraft can be very temperamental to fly, especially on the keyboard. It's also worth noting that this engine has the widest thrust vectoring range of all of the jet engines, with a full 10-degree range in all directions. In my case, it brought me to 20km up at a 45-degree angle, but it is probably not optimal. alternatively, combine a liquid fuel rocket into your plane. Highest and fastest possible is best. Things that work at low altitude don't work so well up high and the plane ends up going up and down while slowly losing speed until it can't maintain altitude anymore. Yes. Under some circumstances, you may want to reduce the engine gimbal range or disable it altogether, particularly when flying at high speeds (e.g. Slap that behind a plane you'll be able to go beyond 20km without any trouble. Yes, you can get into that range with the high end stuff (whiplash engines and ram or shock cone air intakes). Once I'm near or in the target area, I set the throttle to 0 and start the Swivel. [Solved] 30 20 / At about 400-500m/s (~15km), the two engines are even. Best way to get down into thicker air and land is to perform what dogfighters called a 'Split-S'. I've added more engines, more intakes to no avail. Thanks. This can be done with moar boosters or more calculated wing and body design, depending on the aero model you use. What's the difference between a power rail and a signal line? Airplane Plus on SpaceDock Kerbal Space Program - Wikipedia Does a plane consume more fuel if it flies at higher altitudes? Pasted as rich text. Hello there. Ok, the panther engine is still not good enough. I've since shaved that down more but that was by going even higher and even faster). How to tell which packages are held back due to phased updates. I don't have that other stuff yet. Keep in mind that wheesley engine's performance decreases significantly as the altitude increases. ksp high altitude plane - digitalidentityorganization.com Though I'm still working on learning to be better at space planes. The other thing to bear in mind is that tuning the AoA (angle of attack) of your wings makes a difference. The ideal case for optimally efficient flight (which is what you want if you're trying to maximize cruise altitude) is when your wings are mounted to the body, pitched up just enough that when cruising in level flight, the body of the aircraft is pointing perfectly . high-1 A Screenshot of Kerbal Space Program By: miklkit This is the current version. Air Flow: Air Flow represents with how much force air passes the turbine (notice: different amounts of air at the same speed equals in different amounts of force!). Orbiting is the most fun one: the higher the orbit, the less speed you need to maintain to stay in orbit, *and* the less air there is, so that's a double-whammy in terms of reducing fuel consumption. Most SSTO space planes would be able to accomplish this easily. Well, this game isn't a perfect flight simulator yet, so it will be difficult to figure out. How to know if you've nailed it perfectly: when you're cruising in level flight, you want the marker to be precisely centered in your navball cross-hairs. Since turbos are almost always enough to get you off the ground and up to altitude, I usually just do straight turbojets (with some RAPIERs for SSTO spaceplanes); the minute amount of fuel saved during the ascent isn't worth lugging those superfluous engines around at the hypersonic regime. The benefits should be obvious. My question is really about controllability. The sweet spot for the upper atmo engines, I find, is between 10k and 12k. Spaceplane - Wikipedia I wasn't expecting so many excellent answers! Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. Right now, my big, fat plane has trouble breaking 10 km altitude and 200 m/s forward speed (largely due to its payload). Once you're at that regime, you should be able to cover huge distances on tiny amounts of fuel. Turbojets are so ridiculously efficient that it doesn't really matter. Anyway thanks in advance. Knowing how to design these types of planes make jumping in to SSTO design very easy as there are only a few minor changes that need to be made.Music Credits:1st Song: \"Elephants\" - YouTube Audio Library2nd Song: \"Hot Heat\" - YouTube Audio Library3rd Song: \"Echoes\" - Kasbo - https://soundcloud.com/k-sboWhat game is this?
Justice As How Someone Sees You,
Brian Oliver Obituary,
Derry Area High School Musical,
Feller Buncher Hourly Rates,
300 Wsm Ar Upper For Sale,
Articles K