- Fixed House of Horrors quest commentary not triggering, Fixed missing voiceline issue for Serana Husky commentary, Tweaked conditions for Serana's Radiant Hello Greet to trigger. - (Main Quest) Serana is now properly dismissed as her she talks with the player right before they leave for Skuldafn, - The "Tale of the Tongues" song dialogue was conditioned incorrectly. - Added in a timer quest that controls relationship variables with Serana. If you're planning to experience the Solstheim side quests, it's advisable to install this update on a save where you haven't traveled there yet. - House of Horrors commentary || Same as the above "Silver Hand" advice. Additionally, Serana Dialogue Add-On will not be compatible with mods that change "DLC1NPCMonitoringPlayerScript and DLC1_NPCMentalModelScript". - Serana no longer drinks a blood potion (visibly) if she is not following the player. - Disabled radiant lovemaking from occurring during Kindred Judgment. If she and the player are not in a private location, the player can lead her to one (where the smoochey-smooch will happen). Too much was cut that some parts of the conversation didn't make any sense. - Revoice of some remaining combat grunts/final radiant dialogue. - Thanks to the efforts of keypuncher, one record was changed which allowed my patch to work with both regular and standalone color versions of the Lustmord Armor on SSE. - The game now notifies the player (through a small message at the top left of the screen) whenever Serana wants to talk to the player (for quest commentaries mainly). - Fixed some problems with the bed script which caused problems with Serana finding available beds in some inns (notably Old Hroldan Inn and the Winking Skeever). - Fixed quest commentary triggers for Serana "Season Unending" quest, - Tweaked dialgoue conditions for some Forgotten Vale idles, - Fixed dialogue static with two radiant greets. - Patch update by Noodle Bowl. The Romance Update is here! Over 160+ new lines! - Greatly reduced frequency of Serana's irritated sneak greets, - Companions and Jorrvaskr general location-awareness. conversations; as well as in location commentary, role-play dialogue, race commentary, and Serana Romance Quest. One of the most expansive updates for SDA to date. - Added some missing scripts and flags that allowed the SDA Injured Commentary to be reset, having it function as a radiant commentary feature, as originally intended, - Added more Alternate Voice flags to existing dialogue, - Fixed some staticy sounds with existing dialogue lines, - Removed more redundant records from earlier versions of the mod, - Improvements to quest commentary fragment scripts, - Serana radiant drink sessions functionality. - Campfire mod spooning support (via an optional patch. Seeing that the implementation has changed, this quest record serves no purpose. Dark Brotherhood faction awareness and quest commentary. No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. of Amorous Adventures patch (for those who don't use Flower Girls). She will say yes or no depending on whether she's good with it or not. However, unlike Serana Spell Selector, I don't edit Serana's base NPC record! - Repurposed existing SDA conversations ((Stories on the Island, Shop, "How does it feel to be a vampire" dialogue) for Drinking Buddies- you can now talk to Serana about these topics through the Drinking Buddies feature! - Disabled SDA_SeranaRomance 11 (Date at the Bannered Mare) quest when it isn't currently running, - Changed the original recap line starter and added a new one for more consistency with the Dawnguard questline plot and the players chosen side. There's also new content for Drinking Buddies: - Serana now has more drink options (the Riften 'Special' Drinks). 1.0 RELEASE! This has since been fixed. - Commentary tweaks for Raven Rock mine quest, so more players would get to hear Serana's commentary. - Changed a line with the initial Mikael Banter to suit Serana's character more, - Adjustments to some radiant dialogue to only occur when Serana's relationship has been developed with the player, - Delayed most NPC banter (not followers) to only occur after "Beyond Death". - Redone Crimson Blood armor dialogue patch. When both FG and OStim are installed, OStim takes precedence. Dawnguard DLC Overhaul Collection - Patches and File Repository, Dialogue sur la compatibilite des races SSE Serana Dialogue Addon - version francaise, Dragonborn Voice Over - Serana Dialogue Add-On (Voice Pack), Race Compatibility Dialogue for Serana Dialogue Addon (SDA), Serana Dialogue Add-on - Simonrim Patches, Serana Dialogue Add-On Patch Hub Simplified Chinese translation, you can read about my character philosophy here, Click Here to see the current Dev Roadmap, Most Downloaded Follower Mod on SSE Nexus. - Modified Romance10 script fragment (previously modified by this script) to reflect changes made in the main mod (adding Serana to the married faction), version 1.8.2. Serana's Epic Dungeon Dive! Some of these are scripted, as to add to and grow Serana's character development in relation to to other characters, but some of them are radiant (which means the conversations are rather inconsequential and can randomly occur). - Full implementation of lockpick dialogue (requires SKSE, but who doesn't have it these days?). - SDA is now in a BSA! Serana will only give gifts within towns/cities. - Serana now has some flavorful comments on Haelga's room in her Bunkhouse! || The SDA and RDO patches have been overhauled to reflect this too. // Serana Dialogue Add-On Video unavailable - Fixed a possible issue for some users with the Companions commentary. - Added optional Amorous Adventures patch (for both Clean and Flower Girls versions). PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. This will allow the normal Vanilla Skyrim marriage options using the amulet of Mara. To see it, and for immersion-sake, talk to Serana RIGHT BEFORE entering the haunted house. Page 2 of 2 - About Serana Dialogue Add-on Mod - posted in Skyrim Special Edition Discussion: This question is best asked on the Serana Dialogue Add-On page here at the Nexus. Even vampires need some shut-eye every now and then. It's disabled for now though until I can find a way to get it working consistently. - Added script fragments to certain dialogues/scenes during the Dawnguard questline (for both the Dawnguard and vampire sides) to toggle the SDA_AlternateVoice variable. Serana will still eventually be attracted to the player (should the player have chosen the romance route) but this will be shown more organically and Serana should come off as less horny and/or player-pandering. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. So if you don't have the mod installed, the commentary should still run, but there will be a bit of a narrative disconnect. Some good stuff- primarily the fact that you're now able to romance Serana. Serana now has her own custom horse, which you obtain through a short quest (which can be triggered as early as the Moth Priest hunt). Frankly it'll take too much effort and also cause compatibility issues if I edit that quest for the sake of SDA's sleeping feature, so I've decided to add in this workaround for now. Now there's a voiced conversation behind it, and an in-game reason why it's in place. - Removed "LocTypeDwelling" from the outfit changing script. Serena Dialogue Add-on update Hey everyone! NFF has two conflicting script files, just make sure SDA's overwrites. - Serana's House of Horrors commentary was still not occurring for some people. Tweaked StoryManager conditions for Serana's main quest commentary- added more failsafes to ensure they start and run on time. After all, this is a work of fiction for a fantasy setting.Serana Dialogue Add-On is based on the world and characters written by Bethesda Game Studios for The Elder Scrolls V: Skyrim. She no longer gets cured immediately, but only 24 hours after (after "thinking about it"). Serana can now order drinks in taverns every now and then. You do not need to romance Serana for this. It was not possible to disable the zombie spell without editing Serana's base NPC record, which is out of the scope of this mod (as to keep it compatible with all Serana Replacers). Just make sure you talk with her while in that same room, with that bed already rented. Fixes to a lot of commentaries for the College of Winterhold and Dark Brotherhood not playing. In a future update, this will be re-implemented. This is to maximize compatibility and ensure the vanilla cure quest proceeds as usual. More spell disables (voiced this time) will be added in with the 3.2 update. - The disclaimer message has been changed to a small notification on the top left of the screen. - (For the ESL Version) Moved forward armor keyword changes (already present in Crimson Blood ESL versions), updated the keywords, dropped the armor rating to the same as the original light armor file, Minor update with small fixes and optimizations, - Tweaked conditions on daily adventuring conversation to increase likehood of the prompt to appear, - Moved "Let's call it a day" dialogue to it's own consolidated branch, as it didn't really make sense for it to be with the more extensive conversations, - Some minor backend tweaks to help make future mod development easier, - Partial implementation of lockpicking commentary (disabled for now). - Camilla, Orgnar, and Delphine (considering she's still an innkeeper), - Why Serana speaks so casually for a royal vampire, - Serana asking the player questions about their character's goals in life (mainly for the player's role-playing), - Serana being reacquainted with the current world, - Tweaked conditions for some of Serana's radiant greets to occur after earlier on in the Dawnguard questline, - Some backend implementations to ensure Serana doesn't hum when the player is in dialogue with other NPCs (requires SKSE), - Fixed a problem with Serana's dialogue firing off in one of the Sorine scenes, - Added proper AI packages for Lisette and Taarie conversations. Essa infatti arricchisce ENORMEMENTE il vampiro pi famoso di Skyrim, aggiungendo numerose linee di dialogo che rendono l'esperienza del personaggio in Skyrim molto pi immersiva. - Drink with Serana (both alcoholic and non-alcoholic drinks) at any inn, and have casual and immersive talks over a multitude of topics. - Removed temporary sound processing left from the CK. Fully voiced from parts of her existing dialogue. Fixes to some scripts for the Companions commentary. - Rewrites for various Serana dialogues, ranging from role-play, NPC Banter, idle lines, quest commentary. SDA will continue to work perfectly with your favorite Serana overhaul of choice. - Disabled some post-Harkon fight player dialogue, as one of those topics was already made redundant in recent updates, - Disabled "show on the road" dialogue as this has been largely been made redundant by new radiant dialogue recorded by Kerstyn, - Disabled Serana's lycanthropy dialogue, as a lot of the added quest commentary in 2.3 supersedes this thematically, - Disabled "I'd just enjoy watching you for a bit." Rewrites and revoices of early SDA content (when Kerstyn was first brought on board). If they are, then a global value is toggled which disables all Kerstyn VA dialogue, keeping Laura Bailey's voice instead. If the player thinks highly of Serana they can treat her kindly, but if they thought she's been a nuisance and annoying they can respond to her like that as well. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Over 100 lines of new dialogue! ), - Added in new safeguards to ensure NPC aliases were being filled for the Serana banter. Again, her friendship timer is started as soon as you meet her for the second time (either in Fort Dawnguard/ Castle Volkihar) and tell her, "So, here we are again. - (For non-ESL version) Changed all armor keywords to "light armor", as Serana refers to it as light in her dialogue. - Serana should no longer comment on how nice the player's house is when the player is in Hjerim and "Blood on the Ice" is currently running, - Made one of the DLC1RNPCGeneralHello lines use the proper voice line, - Replaced the initial "Can I Talk to You for a bit?" Without spoiling anything (as this specific Companions commentary has key story beats for Serana's character) Serana needs to be dismissable, and she isn't during any of these Dawnguard DLC quests. junction lines with greets recorded by Kerstyn, - Increased volume for combat lines which were too quiet. - Added in Papyrus log debug messages for the horse feature, to help troubleshoot additional issues. So now you can hear all of her fun lines. - Removed Alternate Voice toggle scripts- as they're not needed anymore. - Over 10 new romance conversations (and over 260 new dialogue lines) with Serana over the course, and after the Dawnguard questline. - Tweaked probability for a bunch of radiant lines so they won't be as repetitive, - Audio of quiet voice lines were boosted to be more in-line with the rest of the audio files, - Radiant dialogue tweaks so that some lines would occur in their proper context. To fix this, just stop moving to refresh Serana's package stack. Tell other followers to wait in another room or far away when your character does their lovey-dovey business with the vamp. But you can take it to the next level with this dialogue add-on. - Added in goodbye lines that were supposed to be there before, - Carry weight radiant dialogue now occurs much less frequently (-75%), - Jarl Balgruuf Banter will now only occur in Whiterun. Aligned and fuz'ed the proper voice files for each. She chooses to stick around, and her ending reaction to you has been toned down a bit. - SDA_AlternateVoice check now occurs within the premises of the entire castle location, during Chasing Echoes- not just the dungeon interior. - The seated position also has it's respective and unique drinking animations, using what is already provided in the base-game (not requiring animation frameworks like FNIS or Nemesis). - An SDA Serana menu feature (currently unvoiced, but with full feature functionality). IMPORTANT NOTE: For the Diplomatic Immunity quest, Serana is supposed to be force-dismissed after the last dialogue line. - Added Old Hroldan Inn as an excluded inn from Serana's sleeping feature. This quest awareness is extensive, and covers every single Companions quest until the end of the questline. [Content Additions] (350+ Total New Lines in this Update!). All rights reserved. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. - Serana cooking home-cooked meals for you. - Convenient Horses Compatibility (through an optional patch), - Improvements to how objectives are displayed in Serana Romance quests. - The SeranaSLTrigger script now uses the SetStrip() function, identical with the LE version. - Fixed a bug with the "Determination" dialogue quest trigger. Fixes to dialogue conditions for some Serana quest commentary, so that she won't suddenly exit dialogue with you for no reason Improved force greet distance for all quest commentaries- when Serana wants to have an active conversation with you, she should sit still less, and actively try to find you instead. Serana's Drinking Buddies and radiant love forcegreet timers (to start the features) have been changed from 2 to 5 days. - Initial patch release. - Removed vanilla bloodcursed arrows dialogue. - More revoices of Laura Bailey radiant dialogue ("Can you turn me into a vampire?" - Disabled SDA_VanillaSpellHandler, which was an artifact of the last raise zombie implementation. - Serana no longer sneezes when she's a vampire. Decreased Inigo and Sofia banter frequency by 25%, Main Quest commentary fixes, particularly with Ustengrav quest, Fixed disappearing "I love you" dialogue option, Fixed House of Horrors commentary issues, Code optimizations for Companions Quest Commentary, (besides fixes) Code optimizations for House of Horrors Quest Commentary, Serana will no longer say negative Companions lines in her radiant greets if you've told her you've chosen to cure them of their lycanthropy, Improved coding practices also applied to new content (CoW and DB quest commentary), Code improvements to main SDA Dialogue Quest Record. The horse will also follow/teleport to her when it has gotten too far, so no need to worry about horse catch-ups. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. There was on update on nexus so I'll post that here: from the MA "Important Announcement Regarding AE: Hey guys! This means that SDA will already include many quality of life or bugfixes for Serana as a follower. A bunch of fixes and content additions. Serana and Sorine (Fort Dawnguard NPC) should have some unique conversations now, starting once Serana first joins the Dawnguard during the "Prophet" quest. - Expansion of recap commentary framework to cover vampirism and the Soul Cairn. No need for patches :). Giving her a spell book will not work. - Spell Enabling/Disabling voiced responses. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. It is now possible to either ask Serana to find a table, find a seat yourself, or have the conversation standing. Context-aware responses to existing dialogue lines: - Commenting on the fact that she and the player are spelunking when the player says: "I love you", "Can I talk to you for a bit? This is in line with the dialogue design choice for Serana (as at least during Dawnguard) Serana's non-radiant conversations were always able to be accessed by the player at any given time, given the natural dialogue conditions are met. - Alduin bug was fixed previously but delayed. - Improved other dialogue conditions for Companions quest commentary. - More subtitle fixes, especially for some font characters which may sometimes display as square boxes, - Serana or other NPCs which have banter with her won't initiate their scenes when the player is currently in dialogue (Requires SKSE). - 10 brand-new custom conversations, tied to specific character names! (Feature based on code by Followers as Companions by Ishara Meradin). Lines were also cut (with past updates and this current one) to make the conversation seem more realistic and less overly dramatic. - Expanded existing "What's on Your Mind" dialogue with new voice lines, - Tweaked Harkon recap player dialogue choice to be more about him exclusively and less about Serana's family, - Added extensive recap dialogue with Serana about her family (both her relationships with Harkon and Valerica), - Added more radiant commentary dialogue to caves/dungeons. I've heard enough reports of people's saves being corrupted once the SDA mod is uninstalled. - Disabled a bit more radiant idles for a more consistent experience. - Deleted unnecessary and old dialogue lines from previous iterations of the mod, - Added in missing script to activate Serana friendship timer. - Minor typo fix with Bolstering The Ranks quest, - Fixed NULL dialogue of that quest too (again), - Dialogue Tweak to one of player dialogue options in Chasing Echoes, - Added conditions for Isran dialogue not to appear when sided with the vampires. If you've already experienced this bug and are on PC, type "Set SDA_AlternateVoice to 1", or reload an earlier save (before Prophet). - Improved how Drinking Buddies is triggered, hopefully solving issues for some of you, where the dialogue option would just outright disappear after a while. Rewrites and revoices of earlier SDA content. Serana should now properly sleep in any inn with a rentable double bed (The Bannered Mare, Winking Skeever, Braidwood Inn, Old Hroldan Inn, Dead Man's Drink, Moorside Inn)! You can continue to use NFF, just disable the Outfit and Storage features in place of mine.. - Added in voice line for a drinking buddies line that didn't have one, - Fixed abruptly exiting dialogue bug with some lines, - For a lot of Serana's dialogue lines, she no longer needs to actively be following for them to trigger. She is the Serana in Laura Bailey's absence. Still, YMMV and I won't be responsible for any AI bugs/wonkiness with Serana. A lot of the underlying code has been overhauled, so I don't recommend you install this particular update on an existing save. - Banter with the Remiel Follower, including exclusive lines written and voiced just for the banter, from both Remiel's and SDA's voice actresses. Some issues prevented it from occurring in a radiant manner. - Moved all Dawnguard recap dialogues to their own consolidated dialogue branch under "Can I talk to you for a bit" as to free up space in the choice list and not require players to scroll down much to see the other dialogue topics. - Favorite Book Dialogue (No longer The Real Barenziah, now The Herbalist's Guide to Skyrim), - MQ Commentary (Ustengrav, World Eater's Eyrie, Epilogue), - Side-quest dialogue for Bolstering the Ranks, - Side quest dialogue for Dawnguard radiant quests (both sides), - New recap conversation (post-Dawnguard), - "A Return To Your Roots" quest awareness, - Awareness for the Ivarstead Klimmek Quest, - Dawnguard/Volkihar post-glade ambush conversation, - Conversation if you chose to become a vampire to enter the Soul Cairn, - Friendship Conversation (as part of Serana Romance), - Voiced dialogue for the SDA Serana Dialogue Menu, - Kerstyn alternate-voiced versions of Recruit, Dismiss, and Favor dialogue, - Revised Old Stone Walls (both vocal and instrumental vesion) with more emotional vocals. Added more safeguards to the triggerboxes for some College of Winterhold commentaries, so that they can't be triggered if Serana isn't following the player. Please don't do this quest when specific Dawnguard quests are active in your journal. Serana has a few lines relevant to your character's race that you would miss playing as custom race, this fixes by updating the conditions to check for custom race keywords. - Reworked Serana's map marker feature. With this installed, you'll be exposed to her entire dialogue pool (again, all lines voiced by Laura Bailey). - Added Serana's brief commentary on Skyrim's factions. - Radiant quest dialogue for all the bounty quests (BQ01-04). - Serana (and other followers) no longer triggers traps while stepping on them. - A Serana Teleport Spell. The player will be able to ask Serana which version they'd like her to play in-game. - Improved StoryManager triggers for SDA_MQ quest commentary. A patch will be uploaded to the SDA Patch Hub to re-enable this dialogue for those who want this gameplay feature back. Ah, e pu anche (udite, udite!) - An ability is now added when the player first enters into a romance with Serana. It didn't make sense for Serana to catch up so quickly with the current Skyrim affairs and Tamrielic history in such a short time (after bringing her home but before Prophet), - Generated lip sync for voice lines that didn't have it. Page 1 of 2 - About Serana Dialogue Add-on Mod - posted in Skyrim Special Edition Discussion: Hey so i have a quick question for you whos played with this fantastic mod. She will now use her town outfit in all areas with this keyword. - The contextual responses for some of Serana's radiant dialogue should now work properly and as intended. Also rewrites of player dialogue for some of that conversation, Choosing the rejection response no longer disables Serana Romance and Serana Friendship. Makes it so that Serana can snuggle next to the player if Campfire is installed. Happens every day or so, she'll choose to give gifts spontaneously (the player will be notified when Serana wants to give a gift). Various fixes/improvements, in addition to a whole lot of new NPC interactions (both scripted and radiant) in Riften, Solitude, and Riverwood! Improved pacing and tone of the "Trust" conversation by cutting unnecessary lines that made the conversation a bit melodramatic. 3. I mean- it doesn't make sense for a vampire thousands of years old to only know a measly Vampire Drain and Raise Zombie, right? - Disabled more hello, goodbye, and combat lines. - The "Kjarah" name was using a voice file with the wrong pronunciation. No patch plugin needed, SDA should automatically detect when you have said mod installed and Serana is wearing the Ram Horn cuirass. - Fixed Arvak and Jiub dialogue conditions since they weren't firing properly, - New conversations for "A Return To Your Roots" vanilla quest and "Bolstering the Ranks". - Tweaked existing dialogue cool-downs to prevent them from being spammy, - A lot of radiant world commentary on various locations, from animal dens and bandit camps, to even military barracks, - Commentary on Discerning the Transmudane. Serana will no longer interrupt you during Amaund's briefing (Dark Brotherhood commentary), Tweaks to Companions, DB, and CoW commentary SM node entries, Tweaks to Serana's other SM commentary node entries as well, so that they only start when Serana is following you and the relevant quest is running (in addition to the existing Friendship and Dawnguard progress variables), The spell magic effect which tracks cell changes is now removed at the end of completing the CoW and DB quests respectively, SDA Silent Teleport is no longer called when it really doesn't need to be (applied to CoW, DB commentaries mainly), SexLab integration fixed, now native to SDA. Previously they were able to, and Serana turned hostile as a result. As an NPC, Serana is more intelligent and has many new follower features. This has since been fixed. The reason of this being that while vampires in Elder Scrolls are undead, they still retain a lot of characteristics from their mortal life. - Reduced randomness of gift-giving item pool. However, it is still fickle and doesn't always remain off. Just speak to Serana (as long as you know the spell) and you can teach it to her right away. - Implementation of another Dawnguard NPC interaction scene. (I'm adding this for more immersion, since Serana is a vampire and would need to feed every now and then, but I'm not allowing her to feed on the player. - Shortened triggering distance for the Taarie conversation. Should now help prevent Serana talking to her from too far. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. ), and "Tale of the Tongues" from the vanilla game. - Added framework for future patchless integrations with Apocalypse Spells. - Backend improvements for how Serana Romance quests are numbered. - One of Serana's easter egg lines (What a grand and intoxicating innocence) didn't have a cooldown and a rarity condition applied. For now these are unvoiced. - More of Serana's ForceGreets shouldn't trigger when the player is in dialogue now. Serana should have less moments where her dialogue animations awkwardly loop, and she should also have overall more varied body movements. I do this via efficient polling scripts to make sure the spells stay removed and aren't added back by the vanilla Serana leveling script. Copyright 2023 Robin Scott. :D. - New RP conversations with Serana, about: -Serana asking about the player's backstory, -Comments on the player's race (she gives different insights on all the different races), - Solstheim location awareness (both for the main region and the various settlements within it. This has now been fixed. radiant dialogue option. - The player will no longer be able to steal Serana's horse. Non-married, but boyfriend/girlfriend players can still experience future quests like Trust or the Bannered Mare date, just with minor tweaks and changes to dialogue to accomodate whether or not the players have chosen to marry Serana. Log in to view your list of favourite games. - Removed dialogue cooldown for Serana recap dialogue. - Recap dialogue on Volkihar Castle Undercroft and Courtyard, - Misc minor fixes to some dialogue here and there, tweaking conditions and existing subtitle typos, - Additions to existing Main Quest dialogue, - New radiant dialogue while exploring the Soul Cairn, and Tamriel at night. Serana asks to go on a date after confessing her love to the Dragonborn . It's no longer a spontaneous and spur of the moment decision. Not going to do a Molag Bal conversation anymore since having it would be redundant, seeing as it's already one of Serana's radiant conversation choices. "leads to romance scene), - Each Serana Romance quest is now shut down after it has run, as to not waste game resources, - Fixed looping dialogue animations some users may potentially experience during the Serana Date quest. - The FG/OStim check is now made on each player game load, making SDA now able to detect if either of these animation frameworks were installed on an existing SDA save. - Typo fixes for blocky text in some subtitles. - Serana will only comment on you carrying a lot of things if you are actually over-encumbered. One of the biggest requests for my mod was to fully replace Laura Bailey's performance- as having two VAs voice the same character can be jarring. This is only available after the Dawnguard questline, should the romance route have been pursued with the vampire princess. Serana will also tend to initiate the conversation with you about how she feels on current Main Quest-related events.
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