The affected creature suffers 1d4 unholy damage for each scorch. Option 1 +2 enhancement bonus to constitution. Option 3 Whenever the wearer polymorphs into any creature, they get a +4 enhancement bonus to attack and damage rolls made with limbs. Option 2 This amulet empowers the voice of the wearer, thus increases hit point limits of power word spells by 150%. Option 2 +2, ghost touch, whenever this scythe misses a hit it tears the enemys soul a bit, dealing 1d12 negative energy damage. Option 1 +3, whenever the wielder casts a breath of life spell on an ally, the chosen ally gets +2 bonus to AC, attack, and damage for 1 round. Whenever the wearer is attacked, the enemy has to pass a reflex saving throw (DC 20) or suffer -10 penalty on damage rolls for 1 round. In addition, whenever the enemy who has been hit by the wearer at least once, takes fire damage from any soruce, it suffers a -3 penalty on all saves for 2 rounds. Pathfinder: Wrath of the Righteous Attacks of Opportunity Explained, Pathfinder: Wrath of the Righteous All Natural Weapon Attacks Guide, Pathfinder: Wrath of the Righteous Basic Combat Tips, Pathfinder: Wrath of the Righteous Reading Benefits, OCTOPATH TRAVELER II Hikari 60k+ Damage, 1hp, 1shot 1vs1 Challenge Setup, Wo Long: Fallen Dynasty 100% Achievement Guide, The Genesis Order: All Secrets Guide (New V0.65). Option 1 Whenever you cast a grease spell, all creatures within the affected area must pass a reflex saving throw or suffer 5d6 acid damage. (Note, when choosing this option it just shows up as an unfinished item when hovering over the tooltip, but it came out as this item.). Wrath of the Righteous leaves a memorable mark on the throwback-style RPG genre, with strong companion personality and turn-based combat. Option 2 Whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. Maddening Gaze: As a swift action, you can look in a certain direction. If you kill using this weapon, you become immune to all eyesight effects for 1d4 rounds. Option 2 +2, Corrosive Burst, +3 bonus to attack rolls when peforming attack of opportunity, critical threat range doubled. Option 1 +2, Radiant, whenever you confirm a critical hit you absorb part of magical essence, dispelling one random spell up to 5th level on the target. They also gain a +2 circumstance bonus on attack rolls against this target. These spiders eat through the flesh dealing 1d6 damage per two wielders levels. How to get ALL Storyteller Relics for some of the BEST Items in the If it lands a hit on an enemy wielding a weapon, the enemy should pass the same saving throw but suffer -2 penalty to attack for one round. Bugged. Option 1- +3, grants ferocity as per the universal monster rule. Option 2 Whenever a druid wearing it casts a spell from their spellbook, they cast it as if they were one level higher. Pathfinder Wrath of the Righteous Unique Shields and Locations. Name Type Desc Location Arrowguard: Buckler: This +4 buckler grants its wielder an additional +3 bonus to AC against ranged attacks. Pathfinder Wrath of the Righteous Unique Items and Locations - yekbot.com Once per day you can charge both weapons in your hands with this flame for 10 minutes. For each adjacent ally of the affected target they suffer -1 penalty on saving throws and -2 penalty on damage rolls. The amulet also increases the DC of spells with sonic descriptor you cast by 2. More Relic Info - Nexus Mods :: Pathfinder: Wrath of The Righteous Though the enemy becomes immune to bleeding, they suffer -2 penalty to reflex saving throws. Option 1 +2, whenever you dont have full HP, anytime you cast a spell on an ally, you gain fast healing 5 for 1d3 rounds. Proving capable in Kenabres, Pathfinder: Wrath of the Righteous heroes will be given command of the Crusade Army. Whenever the wearer is mounted, and they or their mount confirms a critical hit against an enemy, that enemy is afflicted with the exploding head effect for 1d3 rounds. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. Multiple applications of this effect dont stack. When you are hit by an enemys attack of opportunity, they enemy must pass a reflex saving throw (DC 15) or suffer 2d6 acid damage. All enemies in a 50 feet cone must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 1d4 rounds. Its difficult to see through them thus the wearer suffers a -2 penalty to attack rolls. "The realm of Sarkoris was destroyed when Areelu Vorlesh, a. Whenever a creature hits them with a melee attack, that creature suffers 1d6 piercing damage. Option 1 +2, this shortspear absorbs water from the target on each hit. You become immune to fire damage, but gain weakness to cold and holy damage. Multiple applications of this effect dont stack. Your email address will not be published. Play crusade 60 days straight until you have 1-2 fortresses left. If it lands a hit on an enemy wielding a weapon, the enemy should pass the same saving throw but suffer -2 penalty to attack for one round. Posted on October 29, 2021 July 14, 2022 By saadtariq Unique Shields List and Locations. Bladeguard: Buckler Also has an option to disable au Option 1 +3, deals 2d6 damage instead of standard weapon damage, the type of damage is bludgeoning, piercing and slashing simultaeonously. Option 2 Whenever the wearer of this shirt kills an enemy with a fire spell, they gain immunity to ability score damage and their mental ability scores are increased by +6 for 3 rounds. In the west room, loot Ultimate Predator; in the east room, loot Elven Notes and Belt of Incredible Dexterity +4. Option 1 +6 enhancement bonus to charisma and intelligence. Pathfinder: Wrath of the Righteous - Enhanced Edition on Steam I couldnt find the source for this relic, if you know then please let me know. Other Pathfinder Wrath of the Righteous Guides: Some of the act 3 relics can be obtained in act 2, but cannot be restored until act 3. (Thanks, Haaru.). While under this effect, the creature suffers 2d6 positive energy damage for 2 rounds. Under this effect, the creature starts to hear loud noises, suffering a -2 penalty to attack and damage rolls and AC. All rights reserved. Manually download the mod archive (.zip), and install it through UMM. They also gain a +10 competence bonus on lore (nature)skill checks. Option 1 The owner can activate this item once per day. Option 3 You can activate this ring to create an almost transparent silver lining that connects all party members in a 30 feet area. . I usually try to resist specializing in weapons because I like the freedom to switch them up and not feel like I've wasted those feats. The amulet also increases the DC of spells with sonic descriptor you cast by 2. If the number of scorches reaches 5, the enemy starts bleeding and these scorches become tainted. The creature is staggered and loses 1 hit point each round. For instance, power word kill now will instantly kill all enemies with HP lower than 150 instead of 100. If you are hit, this bonus resets. The pedigree of Wrath of the Righteous is big as. Pathfinder: Wrath of the Righteous is available on PC (Windows, Mac OSX) with the release date currently being set on September 2, 2021 - Owlcat Games has also announced that Pathfinder: Wrath of the Righteous will be coming to PlayStation4, Xbox One, and the current-gen PlayStation5 and Xbox Series X|S through backward compatibility sometime While activated, all enemies in a 10 feet area around the owner must pass a will saving throw (DC 36) or suffer a -5 penalty on saving throws against mind-affecting spells, -2 penalty on saving throws against enchantment school spells, and become vulnerable to sonic damage for 5 rounds. This is a great guide. Option 2 +3, mithral, whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. Lets check it out. Each time you cast a spell on an enemy, it must pass a reflex saving throw (DC 20) or be entangled in a web for 1d4 rounds, trying to break free each round. All Traits in Pathfinder Wrath of the Righteous. (Anyone else feel like this weapon could be crazy insane on a trickster into legend build? Option 2 Whenever the wielder lands a melee touch attack, the enemy must pass a will saving throw (DC 20) or his heart and mind is consumed with agonizing lust, any critical hit against effected enemy drives him even crazier, paralyzing for one round. Though the enemy becomes immune to bleeding, they suffer -2 penalty to reflex saving throws. Option 3 +3, +3 bonus to saving throws against fear and nauseated condition. Option 3 +2 enhancement bonus to intelligence. If they suffer any electrical damage, the armor becomes infused with electricity: for the next round, the wearers attacks deal additional 1d12 electric damage, and the spells with the electric descriptor they cast become quickened, as though using the Quicken spell feat. Read the full list: store.steampowered 149 56 r/Pathfinder_Kingmaker Option 1 This shirt makes all the wearers fire spells deal additional 4d6 fire damage while making them suffer a -2 penalty to AC. Please see the. Whenever the wearer is attacked with a spell, the enemy must pass a Will saving throw (DC 19) or they become nauseated for one round. A simple mod to show all possible items from the very first relic project card. (This one currently shows up as null when moused over in crusade mode.). Whenever you or your party members attack using the rapid shot feat, they dont suffer a -2 penalty to attack but gain a +2 bonus to damage instead. Option 2 +2, this chainmail partially absorbs magic from chaotic or evil creatures. Im writing this guide to save people the time and effort of testing to figure out []. Option 2 Whenever the wearer of this shirt kills an enemy with a fire spell, they gain immunity to ability score damage and their mental ability scores are increased by +6 for 3 rounds. I assume they correspond to the order Ive listed the options, but not entirely sure. Option 1 Whenever the wearer of this ring deals sneak attack damage for the first time in a fight against an enemy, that enemy becomes filled with paranoia. However, whenever the wearer lands a first hit in melee against a new enemy the target must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. If the affected creature failed a save, any creature that is adjacent to it suffers half of the damage. Contents 1 Journal 2 Walkthrough 2.1 Find the relic that the Defaced Sisters are looking for 2.2 Learn more about the Oculus of Abaddon 2.3 Take the Oculus of Abaddon from Vordakai 2.4 Defeat Vordakai 2.5 Determine the fate of the citizens of Varnhold 2.6 Await further developments Journal " You have total concealment against the outsider under this effect. However, after this the ally dies again. Option 2 +2, 20 sonic resistence, +2 bonus on saving throws against sound based effects, if someone attacks with sonic damage, the wielder has to make a reflex saving throw (DC 19) for sonic damage to echo from this shield, dealing all enemies in a 10 feet area 3d6 sonic damage. When this effect ends, the first attack the wearer makes suffers -4 penalty to attack and damage roll, as well as caster level checks to overcome spell resistance (if needed). 20 units per day. This weapon also has an 18-20 critical threat range. Greater rods can be used with spells of 9th level or lower. Option 1 +4, thundering, whenever the wielder lands a hit with this sai, they gain +1 bonus to damage rolls with this sai until the end of combat. Want to. Talk to Odden, Regnard and Taerill. Option 1 Whenever this shield is under the affect of warpriests sacred shield, each time the wielder bashes using this shield, it deals 1d6 holy damage, an enemy must pass a will saving throw (DC 18) or will be marked. Under its effect, all your fire spells deal additional 2d6 unholy damage. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. However, after this the ally dies again. Option 2 +3, radiant. On every fifth hit it automatically casts the cold ice strike spell in the direction of the enemy as a 12th level wizard. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. You need to sign in or create an account to do that. "Notes for the Storyteller" is a . Option 1 +2, Radiant, whenever you confirm a critical hit you absorb part of magical essence, dispelling one random spell up to 5th level on the target. 20 units per day. (Not clear if both intelligence and strength both grant a damage bonus.). Club/Flail (same affects across both weapons) Option 1 +3, deals 2d6 damage instead of standard weapon damage, the type of damage is bludgeoning, piercing and slashing simultaeonously. If you believe your item has been removed by mistake, please contact, This item is incompatible with Pathfinder: Wrath of the Righteous - Enhanced Edition. Option 1 Whenever the wielder of this ammuntion lands a first hit against a new enemy, the enemy must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 3 rounds. Pathfinder Wrath of the Righteous Unique Shields and Locations (UPDATED Option 1 +2, this shortspear absorbs water from the target on each hit. Option 1 +6 enhancement bonus to charisma and intelligence. For Pathfinder: Wrath of the Righteous players, this guide provides the information of all restored relics in crusade mode, and what gear you can get from it. Option 2 All summon spells of 6th level and lower are maximized as though using the maximize spell feat. All the wearers bardic performance and raging songs (if they have the corresponding class abilities) last for 10 more rounds per day. Mask (These take up the helmet slot rather than the eye slot, despite it being a mask.). Quests can provide unique adventuring experience, as well as powerful gears and treasures. You become immune to fire damage, but gain weakness to cold and holy damage. The relic of Baphomet's fire have been fixed with the gloves. Some of the act 3 relics can be obtained in act 2, but cannot be restored until act 3. Option 2 These glasses are made of very thick crystal. Option 2 All summon spells of 6th level and lower are maximized as though using the maximize spell feat. A successful saving throw negates the blindness and halves the damage. Option 1 Once per day, whenever your HP falls below 0, your HP is restored by twice your character level, and the ring summons 1d4+2 undead skeletal champions around you for 2 minutes. A successful fortitude saving throw (DC 36) halves the damage. Due to the sheer amount of items, I've condensed many of the tooltips down to be more brief, but have otherwise copied exact descriptions. While in this state you share an unbreakable bond, while under this effect all members get an additional attack of opportunity per round. Its difficult to see through them thus the wearer suffers a -2 penalty to attack rolls. 20d6 damage on first sneak attack per enemy anyone?). How to get ALL Storyteller Relics for some of the BEST Items in the game! Pathfinder: Wrath of the Righteous - Season Pass. Pathfinder: Wrath of the Righteous - Crusading 101 Mask (These take up the helmet slot rather than the eye slot, despite it being a mask.). Due to the sheer amount of items, Ive condensed many of the tooltips down to be more brief, but have otherwise copied exact descriptions. In addition, all party members of the wearer gain a +3 insight bonus to all saving throws against confusion, insanity and domination spells. Under this effect, the creature starts to hear loud noises, suffering a -2 penalty to attack and damage rolls and AC. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. The effects of multiple applications of this ability do not stack. The enemy also suffers -2 penalty to all saving throws until the end of combat. Option 2 If the companions of the wearer of this ring attack the same target as the wearer, they deal additional 1d6 points of precision damage with each successful melee attack. Option 1 +4, -2 to attack rolls and constitution, electricty resistance 30. Such mark can only be on 1 target at a time. Option 1 Bugged. Option 1 While wearing this belt a monk can spend 1 ki point to enshroud the targets heartand lungs in the fine veil of emerald. Option 3 You can activate this ring to create an almost transparent silver lining that connects all party members in a 30 feet area. Each round it tries to pass a will saving throw (DC 20) against the effect, if the save was successful the damage is halved. The effects of multiple applications of this ability do not stack. Inside, interact with the statue, which will make Kyado very nervous. Option 3 +3, adamantite, your mount gets a +3 bonus on all saving throws and a +3 bonus to CMD. Option 1 Bugged. The Lost Relic is a quest in Pathfinder: Kingmaker . It should be noted that some of the relics aren't rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. Whenever this weapon confirms a critical hit against an outsider, the outsider has to pass a fortitude saving throw (DC 25) or suffer the plane distortion effect, for 1d4 rounds. This effect stacks up to 3 times and persists for 1d4 rounds. Look for SarenraeLifeSourceScalemailItem & SarenraeObliteratingLightScalemailItem. Option 2 +2, Corrosive Burst, +3 bonus to attack rolls when peforming attack of opportunity, critical threat range doubled. 20 or more HD. Creatures who fail the saving throw against it become dazed for 2 rounds instead of 1 round. Whenever this weapon confirms a critical hit against an outsider, the outsider has to pass a fortitude saving throw (DC 25) or suffer the plane distortion effect, for 1d4 rounds. Three times per day you can try to dominate outsiders, this creature has to pass a will saving throw (DC 22) or will be under the dominating effect till the end of the fight. Pathfinder Wrath of the Righteous Unique Shields and Locations You also get a +1 insight bonus to AC against outsider creatures. If you successfully land an attack of opportunity, the enemy must pass a fortitude saving throw (DC 17) or become paralysed for one round. These spiders eat through the flesh dealing 1d6 damage per two wielders levels. Option 2 +2, this weapon glows with an invisible flame. If one of the party members falls unconscious, a giant spider is summoned to fight alongside you for 3 rounds. All enemies in a 50 feet cone must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 1d4 rounds. Affected creature becomes more fragile, getting -2 penalty to AC. It grants the wearer DR 3/- and moderate fortification, but also makes the wearer vulnerable to sonic damage. Pathfinder: Wrath of the Righteous review | PC Gamer 20 units per day. Option 2 Whenever you cast an ear piercing scream spell, the damage it deals is no longer limited to to 5d6. I'm not joking. Whenever you or your party members attack using the rapid shot feat, they dont suffer a -2 penalty to attack but gain a +2 bonus to damage instead. If they suffer any electrical damage, the armor becomes infused with electricity: for the next round, the wearers attacks deal additional 1d12 electric damage, and the spells with the electric descriptor they cast become quickened, as though using the Quicken spell feat. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its constitution score. Option 1 Whenever you cast a grease spell, all creatures within the affected area must pass a reflex saving throw or suffer 5d6 acid damage. Option 2 +2 enhancement bonus to charisma. Option 1 mental perfection +4, allows its wearer to reroll 3 failed saving throws against death effects per day. Option 2 These glasses are made of very thick crystal. Option 2 Whenever the wearer of these gloves lands a sneak attack against an enemy, the enemy becomes vulnerable to fire for 1 round and suffers additional 2d6 fire damage. Option 1 This shirt makes all the wearers fire spells deal additional 4d6 fire damage while making them suffer a -2 penalty to AC. Such mark can only be on 1 target at a time. Option 2 +4, whenever the wearer is hit, gain fast healing 1 (stacks up to 10) until the end of combat. Option 3 +5, axiomatic, whenever the wielder lands a hit against a new enemy, it marks it with Obedience. Under its effect, all your fire spells deal additional 2d6 unholy damage. Option 2 +3, speed, whenever the wielder lands a hit with this sai on a summoned creature, it deals additional 1d12 piercing damage. Valve Corporation. Option 2 Whenever you cast an ear piercing scream spell, the damage it deals is no longer limited to to 5d6. Option 1 This rod grants you the ability to modify up to 6 spells per day so that in addition to their main effect they affect the target with a dominate person spell. Option 2 +3, unholy, whenever the wielder lands a hit, the enemy must pass a will saving throw (DC 20) or their armor is sundered for 1d3 rounds. Relics built through 'manage crusade affairs' - Pathfinder: WotR Option 1 +4, -2 to attack rolls and constitution, electricty resistance 30. All the wearers bardic performance and raging songs (if they have the corresponding class abilities) last for 10 more rounds per day. Pathfinder: Wrath of the Righteous Army Once promoted to commander of the Fifth Crusade by Queen Galfrey in Act 2 of Pathfinder: WotR, you have the monumental task of leading the crusader. When you return (after the Ivory Sanctum), the witch will gloat they've taken Kyado prisoner but Kyado will break free and kill the witch in a cutscene right after, while weaing Delamere's treasures. Great guide, thank you so much for bringing light to this fantastic game. Its difficult to see through them thus the wearer suffers a -2 penalty to attack rolls. PATHFINDER: WOTR - The BEST Crusade Mode RELICS in the game! The creature is staggered and loses 1 hit point each round. The modified spell also becomes maximized as though using the maximize spell feat. Option 1 These glasses allow their wearer to use the Maddening Gaze ability three times per day. Option 2 +5, made of crystals and be worn by a druid. While under this effect, an enemy thats attacking the wearer must pass a reflex saving throw (DC 17) or suffer 3d4 piercing damage. restore a variety of relics and more. However, whenever the wearer lands a first hit in melee against a new enemy the target must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. It should be noted that some of the relics arent rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. If demon already summoned, heals for 1d8+5 and +1. Pathfinder: Wrath of the Righteous All Restored Crusader Relics Guide Posted on September 22, 2021 For Pathfinder: Wrath of the Righteous players, this guide provides the information of all restored relics in crusade mode, and what gear you can get from it. Pathfinder: Wrath of the Righteous Army Guide - SegmentNext Option 2 Whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. Option 2 These glasses are made of very thick crystal. The enemy starts doubting that violence is the answer and thus will suffer -1d4 penalty on attack rolls for one round. Inside, interact with the statue, which will make Kyado very nervous.. And a weird lack of great, long, and bastard swords. This weapon also has an 18-20 critical threat range. Each time the wielder confirms a critical hit, an enemy is affected with a Burst with Light effect. Option 2 Whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. Option 1 +2, bleed, allows wielder to feel almost any heartbeat in a 15 feet area. When you are hit by an enemys attack of opportunity, they enemy must pass a reflex saving throw (DC 15) or suffer 2d6 acid damage. Option 1 +2, whenever the wielder lands a hit with this shortsword the enemy must pass a reflex saving throw (DC 18), or the wound becomes covered in fine emeralds for 5 minutes. Option 2 Whenever a druid wearing it casts a spell from their spellbook, they cast it as if they were one level higher. Option 2 +5, flaming burst, whenever the wielder lands a first hit against a new enemy, the enemy must pass a fortitude saving throw (DC 32) or catch on cursed fire which makes it unable to cast spells for 1d3 rounds. Thanks u/Vargkungen from reddit who found the item names in Toybox you will have to use the mod to add the item if you want to use the scalemail. You can tell Kyado to be brave and fight against the witch then just leave him alone without going downstairs. Pathfinder Wrath of the Righteous Best Rings Below we've arranged all the Pathfinder Wrath of the Righteous Best Rings. Whenever the wearer is mounted, and they or their mount confirms a critical hit against an enemy, that enemy is afflicted with the exploding head effect for 1d3 rounds. Option 2 +3, whenever you cast the same spell three times in a row, your next spell becomes empowered, as though using the empower spell feat, and maximized, as though using the maximize spell feat. If the bearer of this mark tries to attack the owner of the weapon, it must pass a will saving throw (DC 29) or suffer -3 penalty on attack rolls and -8 penalty on damage rolls for 2 rounds. It grants the wearer DR 3/- and moderate fortification, but also makes the wearer vulnerable to sonic damage. Option 3 +3, vicious, whenever the wielder of lands a hit on an enemy who doesnt wield a weapon, it must pass a fortitude saving throw (DC 21) or for one round its claws or other natural weapons are deformed, thus suffering -6 damage per attack with natural weapons. Crusade Gained Items. Option 2 +2, ghost touch, whenever this scythe misses a hit it tears the enemys soul a bit, dealing 1d12 negative energy damage. Choosing this just levels you with the partially completed item, but the enchant option in crusade mode just shows up in red as if you dont have the item. Pathfinder: Wrath of the Righteous Walkthrough and Guide, Temple of the Good Hunt walkthrough - Pathfinder: Wrath of the Righteous, Pathfinder: Wrath of the Righteous Guide Home, DLC/The Treasure of the Midnight Isles Tracking, The Dark Pictures Anthology: The Devil in Me. Option 2 +3, radiant. 6250gp,+3, Adamantine,On kill summon demon 1x per fight. Greater rods can be used with spells of 9th level or lower. Content For This Game Browse all (11) Pathfinder: Wrath of the Righteous - Season Pass 2. Option 2 +3, unholy, whenever the wielder lands a hit, the enemy must pass a will saving throw (DC 20) or their armor is sundered for 1d3 rounds. Option 2 +4, whenever the wearer is hit, gain fast healing 1 (stacks up to 10) until the end of combat. If you are hit, this bonus resets. Option 1 +3, whenever the wielder casts a breath of life spell on an ally, the chosen ally gets +2 bonus to AC, attack, and damage for 1 round. Opening | Pathfinder Wrath of the Righteous Wiki Option 3 +5, axiomatic, whenever the wielder lands a hit against a new enemy, it marks it with Obedience. Guide to all restored crusader relics - Steam Community Option 1 Whenever the wielder of this ammuntion lands a first hit against a new enemy, the enemy must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 3 rounds. Name Type Desc All the wearers bardic performance and raging songs (if they have the corresponding class abilities) last for 10 more rounds per day. Whenever the wearer is attacked with a spell, the enemy must pass a Will saving throw (DC 19) or they become nauseated for one round. When the number of scorches reaches 3, they begin to glow, granting anyone a +2 bonus to attack against such creatures. Option 3 +2, whenever the wielder of this weapon is paralysed, staggered, stunned, petrified, or entangled, they suffer the weapons damage and immediately remove such an effect.
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