Used with permission. From this ever-festering flesh extended horrifying limbs and body parts whose purpose still haunts my nightmares. For this penance, you must play on Heresy difficulty and singlehandedly deal 90% of a Monstrositys health bar with all damage inflicted by Brain Burst. 168 DEITIES OF THE MYTHOS Consume Magic Points: apart from using its face-tendrils to devour a victims blood (see below), it may instead leech magic points at the rate of 1D8 per round. Regarding its labyrinthine lair, Eihorts tunnels are mentioned in at least one modern text as being accessed via a certain cellar within the grounds of the Miskatonic University in Arkham, MA. Drawing upon the numerous resources of the Cthulhu Cult, the dedicated agents of Cthyllas Keepers are likely to prove a dangerous threat. The satyr form is humanoid, with a human-like muscular torso, arms, and head, while its legs and feet are goat-like. Jefferey Swans The Land and Spirits of Lost Times (London, 1863) is one a few texts mentioning Saaitii, which it does in the context of a nature spirit, said to manifest a monstrous and bloated swine-like creature. R. S. Scarwound, Boston, 1785) indicate the worship of Zu-che-quon in prehistorical Mu by a small sect, known as the Smothering Hand, whose foul acts led to the group being eradicated. Magic POW: 250 Magic Points: 50 Spells: Bait Human (variant), Contact Formless Spawn, Fist of Yog-Sothoth, Summon Dimensional Shambler; others as the Keeper desires. If any grains of truth can be gleaned from Foley, one might surmise that Nodens is a being whose power is fashioned to maintain a cosmic balance and ensure the continuance of the universe in its current form. As to the new land, this may be a reference to the End Times, when the Earth shall be transformed and its peoples become like the Old Ones, as mentioned in the Necronomicon. Accounts of the 45 CHAPTER 2 m a l form of locomotion was commonplace until it was forced to remain underground. Nevertheless, the risk of this entity manifesting is particularly high when compared to others of its ilk. If reduced to zero hit points, Mordiggian turns into a shower of foul-smelling liquid, covering everyone in the area and making them smell like rotting meat (the smell cannot be removed for 1D6 days). Perhaps these splinters of the Outer God are simply waiting for the stars to come right but must seek new hosts as their current body disintegrates and rots to nothingness. Fear not its touch, for it is your parent, master, and savior! Immune to mundane weapons (incl. A certain sense of tainted beauty may resonate, and of things being not what they seem; the milk appears fresh but is old and sour, the lily is gilded, and so on. In addition, call for a Hard CON: if failed, the person suffers 1D4+1 damage plus the temporary loss of 5 points of CON per round (CON lost is regained at 1 point per day thereafter); if successful, 1 damage per round is suffered. Certainly, such thoughts give credence to ideas of past lives, hypnotic regression, and even ghosts, if one can contemplate what may happen if a soul becomes unglued from the physical plane. No direct linking please. Impaling weapons deal minimum damage. Much like Tsathoggua, Ithaqua appears bound to some degree, able to temporarily travel, but not truly free. Magic POW: 350 Magic Points: 70 Spells: none. Such injuries are believed to be held in high regard by members, with the marks apparently emulating the wounds Ahtu inflicts when it is unleashed. The aura surrounding this entity is just as disgusting as its physicality. Play with the newest version! Use of this power costs 2 magic points per round. The fabled Lake of Hali, in which the deity is said to dwell, is its prison and at times appears to wash up on the coast of the city of Carcosa in which the King in Yellow is said to rule or will rule. In this manner, can the cultist learn spells and useful information. Possess Hog: rather than transforming, the blessing grants the cultists the ability to mind swop with a hog, allowing them to go about as an animal with a human mind (the cultists human body should be locked up while the pigs mind is hosted within). 100% (50/20), damage 3D6 Armor None. 158 DEITIES OF THE MYTHOS The Church of Starry Wisdom was founded in Providence, RI, (circa 1844) and grew to a membership of around 200 people, operating in plain sight within a church building. Fighting 80% (40/16), damage 3D6 Crush (mnvr) 80% (40/16), damage 5D6 crushing damage Spit 70% (35/14), damage 1D6+4 acid burn or 2D6 impaling metal ( see above) Hziulquoigmnzhah, god of Cykranosh Armor 10-point thick and metal-covered hide. CON 490 SIZ 130 DEX 150 Hit Points: 62 Damage Bonus (DB): +2D6 Build: 3 Move: 12 / 16 flying Combat Attacks per round: 4 (claws, tail, seize) May lash out twice each round with both of its claws or use its barbed tail to whiplash opponents. Other than that unpleasant ceremony, common to all Cyegha cults is a ritual performed in total darkness that grants each attendant a measure of vitality from the deity. TYPICAL PHYSICAL MANIFESTATION: YEGG-HA STR 130 Cult This entity has little to no following on Earth. The disease varies with the geography (bubonic plague, smallpox, Ebola, and so on) and usually claims 5D10 points of CON per day for 1D6 days (death at zero CON). While those seeking to behold these gods in person, must venture through Kn-yan and find the hidden way to YianHo, deeper down and past many terrors. 50 million years later, cataclysmic eventssaid to have been instigated by Elder Godsled to the sinking of Rlyeh and the imprisonment of Cthulhu and many of the star-spawn. Scholars have suggested the paintings are a clear representation of Groth- Cult The cult of Groth-Golka may once have been particularly powerful in both Africa and South America, and remnants may still lurk in those regions. The people of Goatswood rarely venture beyond the towns borders, which are surrounded by dense woods, with only one road connecting to main routes through the Seven Valley, although trains do also provide access to and through the town. None who have done so can speak, leaving minds to wonder at its cruel visage. Cult Other names: the One in Darkness. Believed to have been spawned or created by Yibb-Tstll (according to the Necronomicon), this faceless and batwinged entity is considered by some to be a Lesser Old One, although some resist this classification and describe it as a unique and particularly large specimen of a nightgaunt. While no other significant organized cult appears to function, small groups may be found, possibly originating from individuals who have learned of or directly encountered the entity within dream. An unusual deity that causes consternation and argument among scholars. Cult Death-Walker has some following among the peoples of the sub-Arctic region in both America, Siberia, and Iceland. 68 DEITIES OF THE MYTHOS CYNTHULOS Powers Tears of Cymaeghi: the viscous fluid weeping from its eye produces diverse effects when consumed by humans. All products will ship from the warehouse you select. Touch of Ygolonac: infuses the slow corruption of a targets spirit and flesh (the target must have somehow been touched by Ygolonac, such as reading about, hearing of, or encountering the entity). To look upon the Dark God is to be damned. Those in close proximity to Utulls-Hrher are liable to feel a strange mix of repulsion combined with a heady rush of liberation as if layers of morality were being stripped away. Below this, its head displays six small and crafty red eyes. in English and has studied theology at Regent College. long nails thrust forth. Beautiful, vividly imagined artwork combines with a wealth on detail on the creatures and deities of the Mythos all geared to the latest edition of COC. Perhaps it would tread on them, as we might tread on an ant. In reality, it appears some ten feet high; its humanoid torso upon two legs, its long and rope-like arms ending with clawed hands of sharp talons. Possible Blessings Alien Wisdom: implantation of cosmic knowledge (Cthulhu Mythos skill points) and spells (e.g. What does it feed on (magic points, POW, other characteristics, flesh, blood, etc.)? While little is known of the sick rites practiced by this deitys adherents, most guess that ritual murder and torture are key components. If you order this product at Chaosium.com, we will automatically send the order to Lulu. His hair is long and sometimes curled, bedecked with a crown of poppies or wildflowers or gold. Privacy Policy. Such worship may extend beyond the cities to the uncivilized and tribal groups of Kn-yanians said to inhabit the wildernesses and plains of that secretive underworld. Thus, we assume like other Old Ones, that Yigs form is mutable. Allegedly, a summoning rite exists, known as the Prayer to Zathog in the Book of Eibon, which is thought to call the Old Ones mind (and perhaps its flesh) to the summoner. Downloads: 6108. Thus, in Asia, we find reports of the Order of the Bloated Woman, while in Africa the Cult of the Bloody Tongue manifests, and in ancient Egypt, we see a Black Pharaoh. Horror Roleplaying in the Worlds of H. P. Lovecraft. If reduced to zero hit points, the King in Yellow vanishes in a blinding yellow-white flash of brilliant light. Remember that you get the PDF when getting the physical copy. The stench alone is enough to cause many to wretch, while the fetid matter thrown off by this entity pervades and cloys. Folklorists gathering data on legends and myth may hear of Goatswood and be enticed to visit during the Summer Solstice or similar events, with unpleasant outcomes. The heavens are rent by its passing. Various entries list certain immunities or vulnerabilities; use the following for clarification and guidance as needed. Certainly, somehow finding and getting inside a shan vessel would bring one face to face with a shrine to the entity, which could, in turn, lead to some form of a psychic vision of Xada-Hgla. It reforms in 3D100 years. Once a person has become fully consumed, they are either brought before the King or, on occasion, the King visits them (physically or in vision). Arm lost; 1D6+2 damage; CON roll to remain conscious; penalty die to appropriate actions and DEX. Humans within the area should attempt a Luck roll: if failed, they have been incinerated. Those who willing or inadvertently summon this entity may be offered a stark choice: accept Ygolonac as your master or be destroyed and consumed. Before advanced rot sets in, the possessed may go about society performing tasks in the service of Tulzscha (although it must cover its eyes, which are burned away at the point of possession, leaving empty sockets that glow with a faint green light). Chaosium Announces The Malleus Monstrorum Bestiary For Call - TheGamer Magical/enchanted weapons here deal normal damage and usually bypass any armor value. May 31, 2020 Chaosium has released preview photos of the 7th edition update for Malleus Monstrorum, the bestiary/"monster manual" for Call of Cthulhu, via its Facebook Page. A cavalcade of monsters and god-like alien intelligences beyond human understanding, all vividly detailed and portrayed. If enslaved by the sound, the victim obeys every command issued by either of these entities. Little is said of the outcome should such pieces of the Great Old One be allowed to congregate and form a new totality, but one can assume a most dire result. See the following entries for specific information on the differing cults devoted to this entity. No human cult exists for Cthylla, and those who mention the entitys name seem never to be heard from again. Know the Forest: bestows the ability to navigate unerringly through woodland areas and to cause vegetation to create and conceal hidden groves. If reduced to zero hit points, Byatis explodes into a dust cloud (vaguely toad-shaped). Magic POW: 200 Magic Points: 40 Spells: limited, possibly Summon/Bind Dark Young; as the Keeper desires. If true, one may suppose that Rhan Tegoth may be able to come to temporary wakefulness, manifesting through such representational idols that exist on this planet. If facing a powerful foe, may use its Dismissal power (see above), or simply remove itself from the situation. Many members only see the group they are a part of, believing that they alone will be the ones to inherit TYPICAL PHYSICAL MANIFESTATION: CTHULHU STR 700 CON 600 SIZ 1,000 DEX 100 Hit Points: 160 Damage Bonus (DB): +20D6 Build: 21 Move: 16 / 12 flying Combat Attacks per round: 2 (crush, swipe) or 1 (scoop, stomp) Being somewhat large, Cthulhu may stomp and crush with its feet once per round, or scoop with its hands or face tentacles (to then crush or devour) once per round. If reduced to zero hit points, the Small Crawler burrows down into the ground, whereupon strange noises are heard below, and then a monstrous form rises up before flying away. Fighting 75% (37/15), damage 1D10 freezing Swallow 50% (25/10), death (assumes a moving target, otherwise automatic success) Armor 10-point blubber. Sickness and revelation figure, as does the impending sense of inevitable doom. Those who encounter it are liable to be eaten, so visitations have not, in the main, resulted in any sort of following. Some links may allow the mind of the servants to be swopped, allowing each to experience another body in which to perform their masters tasks. Gather (mnvr): each round 1D3 random investigators or other humans are grabbed by Hasturs ever-moving tentacles (if within 10 yards/meters). 360 pages LORE OF THINGS FROM BEYOND - Gathered from every professionally-published Call of Cthulhu book and scenario, Malleus Monstrorum is the most comprehensive collection of gods and monsters ever assembled for Call of Cthulhu. Others propose that Ubbo-Sathla was, in fact, the creation of the elder things, an early experiment that gave rise to their bio-engineering of earthly lifeforms, such as shoggoths and humanity. At the heart of everything, such individuals become adrift from society and lose their moral bearings, embracing the King in Yellow and desirous of seeking Lost Carcosa. All entries have been updated for the Call of Cthulhu 7th edition game and greatly expand on previous versions. This ability may manifest as either a bonus die to Charm and other communication skill rolls or toward POW rolls made to overcome anothers will with magic. While we see elements, we are unable to understand its true and full form. humans), forcing them to retreat or return from whence they came. Powers Milk of Utulls-Hrher: consuming the milk produced by this entity heals any wounds (but does not regrow lost limbs) at the rate of 1D6 hit point per round; however, doing so confers an automatic Sanity loss of 1D10 points (per round the milk is drunk) due to a sudden rush of Mythos-inspired visions. Sanity Loss: 1/1D8 Sanity points. Certain shrines to Tsathoggua may contain effigies of Ghizguth. Machine Control: may take over and command the operation of any machines within 100 yards/meters at the cost of 5 magic points. AlongsideThe Grand Grimoire of Cthulhu Mythos Magic, it will be part of the wish list of all fans of the system.". 18.7k. Is this Deity corporeal or insubstantial? This material is protected under the copyright laws of the United States of America. DEITIES OF THE MYTHOS Encounters Employing ear defenders or similar may halve such losses at the Keepers discretion, but the sounds can never be fully negated as they reverberate through living flesh, imposing the noise upon the listeners mind. 109 CHAPTER 2 m a l The King in Yellow, lord of Carcosa Sanity Loss: initially none (when the Pallid Mask is worn); 1D3/1D10 Sanity loss if the Kings mask is removed or revealed to be its face. Encounters Lillith Most encounters are likely to take place in dream, either as a short type of communication or an elaborate dream adventure where a person could become trapped or tasked with some endeavor to be performed for Liliths benefit. In the seconds before I blacked out I saw it, and it remains burned into my very being. No comet is this that charts its movement in curves. Use the entries in this book to find a close match statistically to what you have in mind, and then either just copy across the same numbers or adjust them up or down a little as desired. Thus, while its first contact may inspire humans to be adherents of Chorazin, they soon come to understand the truth and thereby come to worship Cthulhu. Powers Call Spawn: may summon 1D6+1 spawn of the Green Abyss per round, which the spawn traveling by the most direct route possible (assume arrival in 1D6 minutes per group of spawn called. Melee weapons inflicting damage upon Yig break and are no longer useful if the user then fails a Luck roll, due to the blood of Yig possessing corrosive properties. bullets) deal minimum damage. Aura Mgulelocs arrival is signaled by strange hissing sounds, followed by a wet squelching that grows louder until the entity fully manifests. TYPICAL PHYSICAL MANIFESTATION: AFORGOMON Time Travel: may pass into and out of time at will, but cannot return to the same location in place and time within a 100-year period (i.e. Some claim that Nyarlathotep is the will of the gods realized in physical form, hence the entitys many forms mirroring the differing wills of the varied pantheon of Outer Gods, each compressed into matter and presenting sometimes different agendas, yet bound together in their desire for supremacy: a living embodiment of their thoughts and desires. Does it consume its food in an unusual manner? In many ways, Ygolonac is like Nyarlathotep in its utilization of humanity, preying on people at the fringes of society who easily absorb its demented and appalling creed. Doorway to Divinity: grants a particular form of Gate spell, allowing an individual to open a temporary portal directly to Tsathogguas lair. Spells: this avatar does not utilize spells. To behold this Outer God is to at first feel wonder and be captivated, and then to feel revulsion rising in ones gut at the alienness of this being so different to human understanding. Indeed, any ocean-going voyage has the potential to fall foul of the avatars powers. Some believe Yibb-Tstll gives birth to the nightgaunts, which later mature and fly off, never to be seen again, while others say the entity merely ensnares these winged creatures, using its blood to entice and turn them to its will. Daoloth, render of the veils Sanity Loss: 1D10/1D100 Sanity points in the first round the god is visible to the eye; every round thereafter automatically lose 1D10 Sanity points while nearby. Fighting Kiss (bite) 85% (42/17), damage 2D6+2D6 70% (35/14), damage 5D6 Armor 5-point flesh (human form); 10-point flesh (monstrous form). Note: for those wishing to contact Sir Hansen Poplan for further insights, the publisher directs readers to Mr. R. H. Waddeston of Waddeston and Flitick, Mayfair, London, who administrate the Poplan Estate while the search continues for Sir Hansen. Those infiltrating mi-go outposts hidden within mountains and the like, may come upon alien temples to Shub-Niggurath, strange religious artifacts, and event gateways to bring them directly into the presence of this Outer God. Humans hearing the music, unless making a successful Hard POW roll, fall under its spell, obeying the commands entwined within the notes. Some scholars argue that while this awful outcome is truly calamitous for the worlds it visits, it may simply be a side effect caused by Hastalks presence, rather than the entitys driving force or goal. Yu-mengtis, the vile one Sanity Loss: 1/2D10 Sanity points to witness Yu-mengtis manifest through human possession; 1/1D10+1 to encounter Yu-mengtis in human-like form; 1D6/4D10 to encounter the Old One in its true form. Look at and steal from the entries herein. Powers Threefold Form: its natural state is formless, able to take residence within plant life, but it may physically manifest in either satyr or monstrous form. colors may not appear as expected, sounds are slowed or speeded up, and so on). Possession: when manifesting, Saaitii possesses the nearest animal or human, corrupting and twisting flesh to create a swine-like horror. Howl: its cry is deafening and blood-curdling, and anyone within 10 yards/meters must succeed in an Extreme POW roll or be overcome (losing 1D10 Sanity points) and is temporarily deafened and dumbfounded (for 2D10 rounds). Some suggestions include: Magic POW: 175 Magic Points: 35 Spells: Bestow Glimpse of Truth, Bring Pestilence, Circle of Nausea, Drain Youth, Liquidity, Oscillating Expanse, Possess Corpse, Possession, Power Drain, Shrivelling, Song of Hastur, Summon Byakhee, Swelling Torment, Touch of Decay, The Unspeakable Promise, Wrack; others as desired by the Keeper. Powers Devastation: this great storm destroys crops, forests, and houses for miles around, with the land, left barren and broken. It's invaluable for its content, more art would make it perfect. The replica may exist for up to five days before it crumbles into nothingness. A pure thought-form of anger that builds and festers until it must be released to destroy. Explorers of the remote wilds may hear the cry of Ithaqua and its children calling in the night and, in the morning, find the frozen remains of those unfortunate enough to have looked into the face of this entity, the terror carved into their faces. Perhaps starting small, this transformation may continue until the entire body becomes crystalline (affording an armor value of 10 points). Avatars usually have specific attributes and tend to characterize a particular mood, feeling, or notion. Opposite: Yog-Sothoth, opener of the way Spheres: sends forth a slimy sphere to touch one target (up to 20 yards/meters away); if not Dodged, the target immediately suffers the permanent loss of 3D10 points of CON and 2D10 points of APP, their flesh corrupting and withering.
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